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-
- WAD Review of LEDGES.WAD
- (ocf.unt.edu /pub/doom/wads/newwads/ledges.wad)
-
- ======================================================================
-
- Title : LEDGES.WAD
- Authors : Mark K. Gresbach Jr.
- Email Address : Mark.Gresbach@mixcom.com
- Misc. Author Info : additional credits to: Steve Burg, Douglas Hay,
- Bill Nowicki, John Washburn and Phil Katz
-
- Description:
-
- Ledges.wad is a one-room, multiplayer PWAD perfectly suited for
- a deathmatch. It loads as e1m1, and can be played as a single
- player or up to three of your friends (four players).
-
- "Ledges" is aptly named; it features a large circular open-air
- room, surrounded by ledges--staircases, balconies and an ele-
- vator.
-
-
- * * *
-
- Ledges can get tough, especially if you start with the monsters.
- There are a few little secrets--a couple supercharges and one
- invincibility. The level features all the guns, but if you want
- the BFG9000 you'll pay with about 25% health for it (unless you
- get it a special way--no, I'm not telling ;). And since there's
- only one elevator on the level, you'd better be ready to defend
- your right to it, because if your opponenets want to live they'll
- try to stop you from going up.
-
- With four people this level is a riot. A fight in the courtyard
- between you and all three opponents will leave you in a cold
- sweat, especially if you come out alive. And the weapons are
- _very_ nicely placed. The chaingun is always within easy reach,
- while the more powerful weapons are rightly more secluded.
-
- Playing with just two people is still exciting, but not as fun.
- For example, in your quest for more weapons, you will constantly
- see your opponent on an opposite ledge, gleefully snickering at
- you and no doubt yelling something about your momma. And you'll
- end up rushing madly down the stairs, praying to every god you
- remember that they aren't hiding around the corner, calmly wait-
- ing for you to pass before they launch a rocket in your direction.
-
- Hunting on this level is gratifying. Other than the above scen-
- ario, if you see someone you can generally find them. The light
- level in the area is always pretty high, so you won't be craning
- your neck to peer into the dark areas. The area partly rewards
- the hunters by giving them a view of everything that's going on
- while at the same time alotting the defensive players some time
- to prepare for the onslaught.
-
- The only problems I had with this level were some of the room
- textures, which, in some places, abruptly changed from one motif
- to another. This leaves something to be desired, and doesn't
- turn out looking very well. But in all, the level looks fairly
- nice. And "I wonder why he chose that pattern of blue" is NOT
- going to be your dying thought as you get blasted to bits with a
- plasma rifle. One known bug is that in the room that you would
- start in in one-player play, there is a green armor which sits
- in the corner but cannot be picked up.
-
-
- On scales of 0 to 10:
-
- Layout: 8
- Textures: 6
- Difficulty: 7
- Huntability: 9
- Funness: 9
-
- On a Cameron overall scale of 0 to 10, LEDGES.WAD scores a 7.8.
-
- Level Hint: Try to be the first to rush up the elevator and get
- the plasma rifle and invicibility sphere. This way
- you'll be able to hunt your weapon-searching doomed
- opponents and not worry about taking the hits. But
- be prepared to back up your elevator claim with at
- least a chaingun--your friends may also have the
- same idea.
-
- Daniel.
- dmccarty@sitvax.stevens-tech.edu
-